ID |
case 'combatRamHit': // XXX draw animations for this group ¶
|
||
ID |
we lack impact animations for walls so not playing them (group.hit is used for damaged wall) ⋯
|
||
ID |
case 'combatRamMiss': // XXX draw animations for this group ¶
|
||
ID |
var sound = sound || 'XXX' ¶
|
||
ID |
same as Conflux (TPTHBKEL) but we don't have Complete version's resources yet so using that one ⋯
|
||
C, ID |
Must be rechecked and remaining OB* filled in. ⋯
|
||
ID |
$enchanter => 'PMAGEX', // XXX ¶
|
||
ID |
$evilEye => 'PMAGEX', // XXX ¶
|
||
I, ID |
Unknown chance. ⋯
|
||
I, ID |
Unknown chance. ⋯
|
||
C, ID |
add missing ⋯
|