ID |
case 'combatRamHit': // XXX draw animations for this group ¶
|
||
ID |
we lack impact animations for walls so not playing them (group.hit is used for damaged wall) ⋯
|
||
ID |
case 'combatRamMiss': // XXX draw animations for this group ¶
|
||
ID |
var sound = sound || 'XXX' ¶
|
||
ID |
box.addFromMarkup(this.cx.s('map', '`{Audio XXX`}You enter the arena and face a pack of vicious lions. You handily defeat them, to the wild cheers of the crowd. Impressed by your skill, the aged trainer of gladiators agrees to train you in a skill of your choice.')) ¶
|
||
ID |
box.addFromMarkup(this.cx.s('map', '`{Audio XXX`}As you reign in your horse, a guard steps up to you, "Welcome. I have received word of your arrival. Do you wish to pass at this time?"')) ¶
|
||
ID |
box.addFromMarkup(this.cx.s('map', '`{Audio XXX`}`## War Machine Factory\n\nWould you like to purchase War Machines?')) ¶
|
||
ID |
var msg = '`{Audio XXX`}`## School of Magic\n\nThe tingle of magic fills the air of this school of mystical arts. An acolyte offers to sign you up for the next class for `{Checks`}. You will have your choice of increasing your knowledge, or learning to better focus your powers.' ¶
|
||
ID |
var msg = '`{Audio XXX`}`## Tree of Knowledge\n\nUpon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere `{Checks`}." (Just bury it around my roots.)\n\n`< `{StatImage experience`} +1 Level `>' ¶
|
||
ID |
same as Conflux (TPTHBKEL) but we don't have Complete version's resources yet so using that one ⋯
|
||
ID |
var msg = _.format(this.rules.cx.s('map', '`{Audio XXX`}Much to your dismay, the %s is guarded by %s %s.\n\nDo you wish to fight the guards?'), this.rules.classes.atCoords(this.map.objects.atCoords(this.get('bonus'), 0, 0, 'class', 0), 0, 0, 'name', 0), count, name) ¶
|
||
ID |
var msg = _.format(this.rules.cx.s('map', '`{Audio XXX`}`## %s\n\nWould you like to recruit %s?'), this.rules.classes.atCoords(this.map.objects.atCoords(this.get('bonus'), 0, 0, 'class', 0), 0, 0, 'name', 0), wordJoin(names, ', or ')) ¶
|
||
C, ID |
Must be rechecked and remaining OB* filled in. ⋯
|
||
ID |
$enchanter => 'PMAGEX', // XXX ¶
|
||
ID |
$evilEye => 'PMAGEX', // XXX ¶
|
||
I, ID |
Unknown chance. ⋯
|
||
I, ID |
Unknown chance. ⋯
|
||
#dbs | ID |
//'sound' => 'XXX', ¶
|
|
ID |
↳ ['quest_message', [$const, [toMarkup($adve[165], '`{Audio XXX`}')]]], ¶
|
||
ID |
↳ ['bonus_message', [$const, [toMarkup($adve[164], '`{BonusesImages`}`{Audio XXX`}')]]], ¶
|
||
ID |
↳ ['quest_message', [$const, [toMarkup($adve[167], '`{Audio XXX`}')]]], ¶
|
||
ID |
↳ ['bonus_message', [$const, [toMarkup($adve[166], '`{MoraleImage +1`}`{Audio XXX`}')]]], ¶
|
||
ID |
↳ ['quest_message', [$const, [toMarkup($adve[169], '`{Audio XXX`}')]]], ¶
|
||
ID |
↳ ['bonus_message', [$const, [toMarkup($adve[170], '`{BonusesImages`}`{Audio XXX`}')]]], ¶
|
||
ID |
↳ //'sound' => 'XXX', ¶
|
||
ID |
↳ //'sound' => 'XXX', ¶
|
||
ID |
↳ //array_fill_keys($c_garrison_0, ['sound' => 'XXX']), ¶
|
||
ID |
↳ //array_fill_keys($c_creatureBank_0, ['sound' => 'XXX']), ¶
|
||
ID |
↳ //array_fill_keys($c_creatureBank_3, ['sound' => 'XXX']), ¶
|
||
ID |
↳ //array_fill_keys($c_creatureBank_4, ['sound' => 'XXX']), ¶
|
||
ID |
↳ //array_fill_keys($c_creatureBank_5, ['sound' => 'XXX']), ¶
|
||
ID |
↳ //array_fill_keys($c_creatureBank_6, ['sound' => 'XXX']), ¶
|
||
ID |
↳ //array_fill_keys($c_monolithTwoWay, ['sound' => 'LOOPMON2']), XXX ¶
|
||
ID |
↳ // array_fill_keys($c_airElementalConflux, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_alchemistLab, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_altarOfEarth, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_altarOfSacrifice, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_altarOfThought, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_altarOfWater, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_altarOfWishes, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_archersTower, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_barracks, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_basiliskPit, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_behemothCrag, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_blackMarket, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_boarGlen, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_boat, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_borderGate, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_borderGuard, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_buoy, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_cartographer, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_centaurStables, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_chapelOfStilledVoices, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_cliffNest, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_cloudTemple, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_cloverField, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_corpse, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_coverOfDarkness, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_crypt, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_crystalCavern, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_cursedGround, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_cursedTemple, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_cyclopsCave, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_demonGate, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_dendroidArches, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_derelictShip, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_dragonCave, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_dragonCliffs, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_dragonUtopia, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_dragonVault, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_dwarfCottage, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_earthElementalConflux, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_elementalConflux, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_enchantedSpring, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_enchanterHollow, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_estate, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_evilFog, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_eyeOfMagi, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_favorableWinds, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_fieryFields, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_fireElementalConflux, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_fireLake, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_flotsam, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_forsakenPalace, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_freelancerGuild, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_frozenLake, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_garrison, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_gnollHut, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_goblinBarracks, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_goldenPavilion, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_golemFactory, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_gorgonLair, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_graveyard, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_griffinTower, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_guardhouse, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_hallOfDarkness, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_hallOfSins, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_harpyLoft, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_hellHole, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_hillFort, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_holyGround, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_homestead, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_hutOfMagi, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_hydraPond, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_idolOfFortune, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_impCrucible, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_kennels, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_keymasterTent, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_labyrinth, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_leanTo, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_libraryOfEnlightenment, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_lighthouse, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_lizardDen, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_lucidPools, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_mageTower, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_magicClouds, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_magicForest, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_magicLantern, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_magicPlains, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_magicWell, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_manticoreLair, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_mausoleum, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_mermaids, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_monastery, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_monster, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_nomadTent, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_oasis, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_obelisk, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_oceanBottle, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_ogreFort, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_orcTower, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_orePit, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_pandoraBox, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_parapet, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_pillarOfEyes, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_pillarOfFire, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_portalOfGlory, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_prison, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_pyramid, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_pyre, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_questGuard, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_redwoodObservatory, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_refugeeCamp, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_resource, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_rocklands, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_rogueCavern, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_scholar, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_seaChest, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_seerHut, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_serpentFlyHive, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_shipwreck, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_shipwreckSurvivor, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_sign, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_sirens, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_spellScroll, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_sulfurousLair, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_swanPond, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_thatchedHut, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_tombOfCurses, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_tombOfSouls, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_trainingGrounds, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_treasureChest, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_treeOfKnowledge, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_treetopTower, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_trollBridge, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_unicornGlade, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_university, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_volcano, ['sound' => 'XXX']), LOOPVOLC? ¶
|
||
ID |
↳ // array_fill_keys($c_wagon, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_warren, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_warriorTomb, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_waterElementalConflux, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_wateringHole, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_witchHut, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_wolfPen, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_workshop, ['sound' => 'XXX']), ¶
|
||
ID |
↳ // array_fill_keys($c_wyvernNest, ['sound' => 'XXX']), ¶
|
||
C, ID |
add missing ⋯
|
||
ID |
foreach ($signs as &$ref) { $ref .= '`{Audio XXX`}'; } ¶
|
||
ID |
$labeled[] = ['quest_message', [$const, [sprintf($adve[33].'`{Audio XXX`}', $bank->name)]]]; ¶
|
||
ID |
$this->effects($this->bonusEffects(['message' => $details->message.'`{Audio XXX`}'], $obj->id)); ¶
|
||
#dbos | |||
ID |
['quest_message', [$const, [$borderGuard = $adve[18].'`{Audio XXX`}']]], ¶
|
||
ID |
$qmsg = ['quest_message', [$const, [$adve[20].'`{Audio XXX`}']]], ¶
|
||
ID |
$bmsg = ['bonus_message', [$const, [$adve[19].'`{Audio XXX`}']]], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[22], '`{Audio XXX`}')]]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[21], '`{MoraleImage +1`}`{Audio XXX`}')]]], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[30], '`{Audio XXX`}')]]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[29], '`{LuckImage +2`}`{Audio XXX`}')]]], ¶
|
||
ID |
['quest_message', [$const, [$msg = toMarkup($adve[38], '`{Audio XXX`}')]]], ¶
|
||
ID |
toMarkup($adve[37])."`{Bonuses`}.\n\n`{BonusesImages`}`{Audio XXX`}", ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[50], '`{Audio XXX`}')]]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[49], '`{LuckImage +1`}`{Audio XXX`}')]]], ¶
|
||
ID |
toMarkup($adve[52], '`{BonusesImages`}`{Audio XXX`}'), ¶
|
||
ID |
toMarkup($adve[53], '`{BonusesImages`}`{Audio XXX`}'), ¶
|
||
ID |
toMarkup($adve[51], '`{Audio XXX`}')]], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[56], '`{Audio XXX`}')]]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[55], '`{LuckImage m`}`{Audio XXX`}')]]], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[58], '`{Audio XXX`}')]]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[57], '`{MoraleImage +1`}`{Audio XXX`}')]]], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[63], '`{Audio XXX`}')]]], ¶
|
||
ID |
['bonus_message', [$const, [$luck = toMarkup($adve[62], '`{LuckImage +1`}`{Audio XXX`}')]], 'ifDateDay' => 1], ¶
|
||
ID |
['bonus_message', [$const, [$morale = toMarkup($adve[62], '`{MoraleImage +1`}`{Audio XXX`}')]], 'ifDateDay' => 2], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[62], '`{LuckImage +1`} `{MoraleImage +1`}`{Audio XXX`}')]], 'ifDateDay' => 7], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[65], '`{Audio XXX`}')]]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[64], '`{BonusesImages`}`{Audio XXX`}')]]], ¶
|
||
ID |
toMarkup($adve[68], '`{Audio XXX`}'), ¶
|
||
ID |
toMarkup($adve[67], '`{Audio XXX`}')]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[66], '`{Audio XXX`}')]]], ¶
|
||
ID |
str_replace('1000 gold', '`{Checks`}', toMarkup($adve[73], '`{Audio XXX`}')), ¶
|
||
ID |
toMarkup($adve[72], '`{Audio XXX`}')]], ¶
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ID |
toMarkup($adve[76], '`{Audio XXX`}'), ¶
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ID |
toMarkup($adve[75], '`{Audio XXX`}')]], ¶
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ID |
['bonus_message', [$const, [toMarkup($adve[74], '`{Audio XXX`}')]]], ¶
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ID |
toMarkup($adve[78], '`{Audio XXX`}')]], ¶
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ID |
['bonus_message', [$const, [toMarkup($adve[77], '`{Audio XXX`}')]]], ¶
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ID |
['quest_message', [$const, [toMarkup($adve[82], '`{Audio XXX`}')]]], ¶
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ID |
['bonus_message', [$const, [toMarkup($adve[83], '`{LuckImage +1`}`{Audio XXX`}')]]], ¶
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ID |
['quest_message', [$const, [toMarkup($adve[93], '`{Audio XXX`}')]]], ¶
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ID |
['bonus_message', [$const, [toMarkup($adve[92], '`{BonusesImages`}`{Audio XXX`}')]]], ¶
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ID |
['quest_message', [$const, [toMarkup($adve[94], '`{Audio XXX`}')]]], ¶
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ID |
['bonus_message', [$const, [toMarkup($adve[95], '`{MoraleImage +1`}`{Audio XXX`}')]]], ¶
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ID |
['quest_message', [$const, [toMarkup($adve[110], '`{Audio XXX`}')]]], ¶
|
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ID |
['bonus_message', [$const, [toMarkup($adve[111], '`{MoraleImage +1`} `{LuckImage +1`}`{Audio XXX`}')]]], ¶
|
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ID |
['bonus_message', [$const, [toMarkup($adve[115], '`{BonusesImages`}`{Audio XXX`}')]]], ¶
|
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ID |
['quest_message', [$custom, 'rules', 5, null, $seer[1][4].'`{Audio XXX`}'], 'stack' => array_search('quest', H3Effect::stack)], ¶
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ID |
['bonus_message', [$const, [sprintf(toMarkup($adve[127], '`{BonusesImages`}`{Audio XXX`}'), '`{Bonuses`}')]]], ¶
|
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ID |
['quest_message', [$const, [toMarkup($adve[136], '`{Audio XXX`}')]]], ¶
|
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ID |
['bonus_message', [$const, [toMarkup($adve[137], '`{Audio XXX`}')]]], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[144], '`{Audio XXX`}')]]], ¶
|
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ID |
['bonus_message', [$const, [toMarkup($adve[143], '`{BonusesImages`}`{Audio XXX`}')]]], ¶
|
||
ID |
str_replace('2000 gold', '`{Checks`}', toMarkup($adve[150], '`{Audio XXX`}')), ¶
|
||
ID |
toMarkup($adve[147], '`{Audio XXX`}')]], ¶
|
||
ID |
['bonus_message', [$const, [toMarkup($adve[148], '`<`{StatImage experience`} +1 Level`>`{Audio XXX`}')]]], ¶
|
||
ID |
['quest_message', [$const, [toMarkup($adve[156], '`{Audio XXX`}')]]], ¶
|
||
ID |
str_replace("the '%s'", '`{Bonuses`}', toMarkup($adve[155], '`{BonusesImages`}`{Audio XXX`}')), ¶
|
||
ID |
toMarkup($adve[154], '`{BonusesImages`}`{Audio XXX`}')]], ¶
|
||
ID |
sprintf(toMarkup($adve[172], '`{Audio XXX`}'), '`SKILL'), ¶
|
||
ID |
sprintf(toMarkup($adve[173], '`{Audio XXX`}'), '`SKILL')]], ¶
|
||
ID |
[sprintf(toMarkup($adve[171], '`<`{SkillImage `SKILLID`, basic`} Basic `SKILL`>`{Audio XXX`}'), '`SKILL')]]], ¶
|